Michael Guerrero is a game industry transplant who has spent the last 10 years lending his talents to the design and implementation of serious games as well as teaching game development and computer graphics. He has published and presented innovative character animation techniques at I/ITSEC and won the best paper award at AIIDE. In addition, he has contributed to publications in the PSI Handbook of Virtual Environments for Training and Education and the book Design of Learning Games. Michael holds a B.S in Computer Science from the University of California, Santa Barbara and an M.S. in Interactive Technology from Southern Methodist University (SMU). He is currently employed as a faculty member for the MOVES (Modeling, Virtual Environment, and Simulations) Institute in Monterey, CA.
NPS Experience
2006 - current: Faculty Associate - Research
Research Interests
Computer Graphics, AI, Game Design, Game Engine Architecture, Game-based Learning
Teaching Interests
Computer Graphics, Interactive Technology, Game Design and Implementation, Graphical Simulation, Mathematics for Games
Awards
2010 -
Best Paper award, Proceedings of AIIDE
2005 -
Best Mod finalist - Half Life 2, IGF
2004 -
Make Something Unreal. Phase 4 Honorable Mention for Technomancy: the Shadow War