Events - Global ECCO
Strategic Gaming Facilitation: Dark Networks — CORE - SNA

Strategic Gaming Facilitation: Dark Networks — DIA

Strategic Gaming Facilitation: SOCbT — JSOU

Strategic Gaming Facilitation: Dark Networks — JSOU

Strategic Gaming Facilitation: Dark Networks — JSOU

Strategic Gaming Facilitation: Dark Networks — DIA

Strategic Gaming Facilitation: Dark Networks — Peruvian War College and CORE Lab (NPS)
Members of the CORE lab from the Naval Postgraduate School will be facilitating the game, Dark Networks, for the course titled, "Trust, Intelligence, and Networks" at the Peruvian War College.
This course examines the basic principles of trust and influence, especially as they relate to social networks. Students will acquire a theoretical foundation for these concepts and how they apply to a broad spectrum of areas. The course also introduces the basic concepts discussed in the class—trust, influence, and social networks—and how they are interrelated as well as explores various ways that trust, influence, and networks play themselves out in different aspects of life and irregular warfare, such as small groups, military teams, social movements, dark networks, and so on.
The Dark Networks game focuses on the organizational structure of terrorist groups and how these structures can be altered to make the terrorist group more or less effective. It reinforces many of the concepts and ideas from the field of social network analysis (SNA). It is a two-player, strategic game between the state and the terrorist. Each player may have a strategy to defeat the other, but they must adapt their strategies over time to maximize their advantages. The core tradeoff in this game is between security and effectiveness for the terrorist group. Measures taken to increase effectiveness (growing, centralizing) will diminish the terrorist group's security, and vice versa. This forces players to think about which attribute (security or effectiveness) they wish to maximize. This will change depending on the timing in the game and players' strategies.

Strategic Gaming Facilitation: Dark Networks — JSOU

Strategic Gaming Facilitation: Contagion — JSOU

Strategic Gaming Facilitation: Contagion — FBI ILEA

Strategic Gaming Facilitation: FBI - IEP - Panama

Strategic Gaming Facilitation: Dark Networks — FBI ILEA

Strategic Gaming Facilitation: Dark Networks — FBI ILEA

Panel Session - Afghanistan: Reactions and Reflections

Strategic Gaming Facilitation: CyberStrike — Naval Postgraduate School
The ECCO team will help Professor Deborah Gibbons facilitate the Global ECCO strategic game, CyberStrike, for her class, "Management of Teams."
The MoT course examines the differences between groups and teams, between leader-managed and self-managed teams, between virtual and face-to-face teams, and between effective and ineffective teams. Analysis of effective teams include such issues as team dynamics, decision making, rewards, commitment, and the management of conflict (inter-personal, intra-team, and inter-team) in which power, influence and negotiation play central parts.
CyberStrike is a six-player game that simulates the complex strategic environment of cyber conflict. Players can play as criminals, terrorists, hackers, or states, with each role having different capabilities and goals. Players have to consider how their offensive capabilities match up with their adversaries’ defensive capabilities, and vice versa; whether to attack opponents or defend against them; to retaliate against attacks, particularly if the perpetrator is unknown; to invest in offense, defense, or detection capabilities; to ally with others; to share information or not; and how they can deter future attacks.
The game is intentionally designed for thinking about the macro, strategic decisions in the cyber world. It does not require or teach any technical aspects of cyber conflict.
